Nintendo Switch

Rainbow Billy: The Curse from the Leviathan Switch Review

Rainbow Billy: The Curse from the Leviathan is a journey game with RPG elements produced by ManaVoid Entertainment and authored by SkyBound Games. Billy has been celebrated by the whole town in the realm of Imagination when a terrible Leviathan literally rains around the parade having a storm that turns the planet monochrome. It’s as much as Billy now to gather their friends and save the World of Imagination.

Rainbow Billy is truly an excellently designed children’s game. It has valuable themes and lessons, it's filled with items to unlock but only if you need to or are intrepid enough to determine how, and it is enough below the threshold of annoying or juvenile so as not to be irritating to parents playing or watching too. This is a totally winning combo that made even time with the game enjoyable as an adult.

There are two sides to Rainbow Billy: adventuring with platforming and puzzle-solving, and a Paper-Mario-inspired combat system according to talking things out and getting help from the friends you are making along the way. Your first few pals include Rodrigo, a talking fishing rod having a giant hand on its end, and the boat Friend-Ship. You’ll ride Friend-Ship over the game’s many islands, solving puzzles and making new friends who will join yourself on the boat’s living quarters and stay with you forever. Whenever you encounter a friend-to-be, though, they’re overcome through the Leviathan’s dark power and at a loss for some particular emotion. Some are being really mean, some afraid, some embarrassed, and others over-confident. All of us have their very own story, all 60 of them, and when you enter a confrontation together, it’s not a battle-it’s a friend-making session.

The “combat” is based on a few phases. First, you pay attention to what the other character has to say. Then you definitely speak with them. You decide on certainly one of several dialogue options and should select the one that will help to make sure they are feel good probably the most. You will find wrong answers, okay answers, and good answers. The better your approach, the greater colors that are revealed.

Each friend in your own party has three from twelve different colors that serve as their “attacks.” You must “attack” with each of the enemies’ required colors in order to turn it well into their normal selves and befriend them. The attacks require the completion of a mini-game and also the quantity of colors and passive effects your friends have will increase as you improve their friendship levels. And rather than a health bar, you have a morale bar. Because ultimately, these aren’t really fights, they’re conversations. It’s a great “combat” system because for once in the universe of video games, it doesn’t involve physical violence. It’s also just straight-up creative, fun, and makes real sense within the game’s narrative and moral structure.

Billy is definitely an interesting protagonist. Not specifically because they’re a nonbinary rainbow child, which is great unto itself, but simply because they have this semi-silent existence. In the open world of the game, Billy rarely has much to say. Plenty of emotive faces and lots that people are saying about them, although not a peep from Billy for a good while in to the game. But it’s not because of that classic notion the silent protagonist permits the player to higher see themselves in them. It’s just because Billy is shy. That makes it all of the cooler that whenever you get into “combat” scenarios, Billy may be the one that does the majority of the talking and making another characters feel better.

Perhaps in its own way, this is an even better way to let shy kids see themselves in the game. Maybe they see themselves in some from the enemies, and just what they reach let Billy tell them is what they want they’d hear themselves. Or possibly they see themselves in Billy, attempting to help others but not always knowing exactly how to. Dealing with see the positive results of the conversations is simply great no matter which way you’re coming in internet marketing from.

Visually, the sport is swell. There’s this really cool dynamic camera that occurs in some cutscenes in which the 2D types of the characters are provided to obviously appear in a 3D world as the camera rotates 360 degrees. This even happens in the open world sometimes when you are around a bend and the camera changes to unveil a secret or help you look at a puzzle more clearly. You might also need free reign within the camera while out to sea with Friend-Ship. It’s cool the visuals aren’t just static. There are some times in which the game has some graphical oddities or slow-downs, but nothing game-interrupting. It’s mostly just between scenes.

Rainbow Billy: The Curse from the Leviathan is a classic great kids’ RPG game. For anyone seeking to hook their kid up with a fun, unique adventure with great morals along with a creative “combat” system that doesn’t throw any punches, this is absolutely it.

Rainbow Billy: The Curse of the Leviathan is available now on Xbox, PlayStation, Nintendo Switch, and PC via Steam.


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