Reviews

Dying Light 2 Stay Human Review – A Fluid & Frenetic Adventure

That caveat is pretty damning – the overarching plot of Dying Light 2 is just not engaging. So often, I'd find myself quite bluntly bored with Aiden's personal mission to find his sister. It is a shame, considering that this is the most critical area that the game is attempting to enhance upon, but it falls flat. Techland went on record to say that there are a lot dialogue within this game, presumably to illustrate how seriously they're using the story. But given how meandering the plot is, I can not help but wonder – what's the point?

Much like how I felt about Dying Light, the ho-hum plot is mitigated by a core gameplay loop that's the strongest that the developer has ever put out. At its core, Dying Light 2 is really a first-person open-world game. The core difference between Dying Light and it is contemporaries is the parkour mechanics, which dovetail beautifully with the zombie chase mechanics. Because of these mechanics, Aiden can run, jump, and climb across just about any surface hanging around world. They're well toned in comparison to the original Dying Light.

Dying Light 2 also replaces the town of Harran and also the countryside of its expansion having a brand-new establishing “The City”, a non-specific European locale that's split into two distinct regions. The very first region feels similar to Harran within the original Dying Light. The second region feels more unique and more akin to a proper city – tall skyscrapers and so on produce a true concrete jungle where Dying Light 2 really finds its stride.

Tools such as the grappling hook and UV light return from previous games, however the paraglider is completely new. Perfectly adapted for that new setting, it allows you to employ wind currents to glide from building to building. Throwing the paraglider into the mix using the parkour mechanics gives you a lot of flexibility in the way you reach your locations, bolstering Dying Light 2's already robust traversal mechanics.

Combat has additionally been tweaked but nonetheless feels satisfying. There aren't any more guns in abundant supply, so most action is relegated to rudimentary bows and crafted melee weapons. Single-use shotguns are craftable too, but otherwise, you will be beating zombies senseless together with your creations. Combat in Dying Light 2 feels perfect – the load and heft of the weapons feel appropriate. Quite simply, it'll

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