Reviews

OlliOlli World Review – Skate Or Die

The point of OlliOlli World would be to see whether you, using your gnashing and shredding mastery, along with the assistance of a ragtag number of friends, are capable of easing Chiffon into retirement if you take over her nebulous, and apparently godlike, role as a 'Skate Wizard' of Radlandia. This is an absurd premise that works as a pretty outlandish backdrop for the game's top level: good old-fashioned skating. 

Impressing the other, positively cartoonish, deities of Radlandia's number of regions is really a towering task as well as you to skate through somewhere within the selection of fifty levels that do certainly get tougher as the journey nears its end. Like previous entries, OlliOlli World's levels play out in a side-scrolling fashion and wish a certain aptitude for rhythm to chain together combos throughout the many obstacles you'll face. The amount design is layered, offering multiple paths that often result in 'gnarly routes' that house the tougher tasks doled out by Mike, the brick shithouse dullard of the group. As they also have, OlliOlli's controls borrow in the Skate playbook a lot more than Tony Hawk's. A controlled flick from the right stick determines the flip trick, grab, or grind you'll accomplish, while triggers take control of your skater's rotation-a must to keep those combos alive, along with wall rides and manuals. Quarter pipes really are a new accessory for OlliOlli World and, when they are great for catching air and changing lanes, they've created a certain unreadability to the stage and, through constantly switching between left and right movement, makes the way forward harder to anticipate. 

Straying in the main course is a superb way to unearth along side it quests available, many of which involve tracking down the strangest of people who call Radlandia home. Although reaching them could be tricky, there's a certain, disarming charm which comes from chatting with a buff, roided out seagull. 

The Gnarvana League, on the other hand, may be the beginnings of the stronger reason revisit OlliOlli following the credits roll. Although it's in the infancy and feels rather bare-bones, existing only like a daily challenge right now having a rudimentary ranking system, I feel as though it could evolve into something pretty cool. Having the ability to watch the table-topping runs through a replay is a great method to become familiar with a trick or two. 

OlliOlli is like a rainbow-coloured fruit, now full of colour and personality having shed its pixel art rind. As far as reinventions go, it's hard to fault the game's new direction. It is a gorgeous hand-drawn approach that seems like it's pulled from the pages of some transitional phase, summery graphic novel-almost as though Bryan Lee O'Malley tried his hand in an Adventure Time, except it's full of backwards caps and anthropomorphic ice-cream cones. The game's soundtrack, a curated choice of warm and welcoming house music, fits the atmosphere like a glove, including 'Darling Gardens' from Melbourne's own Midflite. 

I'd go as far as to OlliOlli World a feel-good game and it is one that'll catch a lot of people unawares, regardless of the franchise's more than confident beginnings. I really hope, via a little bit of post-launch support, it continues to grow, especially when you are looking at the lighter competitive aspects of Gnarvana. 

THE XBOX SERIES X VERSION WAS PLAYED FOR THE PURPOSE OF THIS REVIEW. An electronic COPY From the GAME WERE Supplied by THE PUBLISHER.

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