Reviews

Mario Party Superstars Review – Nostalgic Fun

Mario Party Superstars leans into that nostalgic more than ever, and I think that that's its greatest strength and also its greatest weakness. Despite the fact that the five boards and all sorts of from Mario Party 64 titles, the mini games actually span across the main 10 games in the series, which to me honestly didn’t create a whole lot of sense.

If you’re focusing heavily on those three 64 games for boards, there’s ample mini games from the three games to pull 100 mini games from, and that probably may be the game’s greatest weakness, a lack of content but also only a general insufficient direction. Whilst there’s once again only five boards, the mini games get a little bit stale quickly and there’s only 100 of them (and they’re also unlocked from the start in free play, that we didn’t love).

The big plus with the chosen 100 mini games though is the fact that they’re all only playable without motion controls, so there’s no gimmick here, and you may use absolutely any controller without having to be advantaged or disadvantaged. It will seem like Mario Party at its best in terms of guess what happens to anticipate from each mini game, without newcomers needing to constantly become familiar with a new control technique or figure out which motion controls to use.

Playing the original Mario Party 1-3 minigames particularly felt really special in package in terms of seeing how far they’d originate from their original days honestly never got old, and Nintendo really played in the nostalgic with suggesting which game each minigame was from within the practise screen.

As far as the main gameplay goes, not really a lot is different. As stated, it's are in the original 64 Mario Party games, and they’ve been updated visually and with more modern Mario Party functionality like items and also the Bowser mini games. You’re now able to pause and quit boards mid-way through and are available back to them later that is welcomed. Another thing I truly liked is that you can now choose minigame types at the beginning of the game, so you might choose them according to skill or a certain console.

I can’t really put my finger on it, but something felt amiss. The sport was still definitely fun playing alone or with my lady, however i don’t determine if it was the possible lack of variety that was on offer, or the fact that it’s a compilation game, but without much direction, but it just didn’t feel to possess that same charm that even Super Mario Party did (even with the possible lack of boards).

When it comes to progression, there’s not a lot here, and that’s probably my biggest complaint. Beyond a levelling system which just unlocks new stickers and the like, there’s literally nothing to unlock so far as I will tell. There’s no unlockable characters, boards minigames, whilst that’s great for the group that simply wants to jump in and play, it doesn’t really provide whatever reason to keep playing alone, outside of online. You’d like to believe that farmville will get meaningful DLC although we gave Super Mario Party that benefit of the doubt at launch and we all know how that turned out.

Super Mario Party’s online was downright dreadful until it got an update a couple of years later, and that’s mostly been fixed with Mario Party Superstars. Now admittedly, I haven’t been able to play online, but as far as functionality goes, there’s much more here than what there’s ever been inside a Mario Party game.

You can enjoy each and every board with random people or friends online, but even outside of that the game does a reasonably decent job of interweaving online throughout all of the game’s modes, down to having the ability to measure minigames high scores with other players and friends.

There’s several parts of Mt Minigames (the minigame area of the game) that are solely focused on playing against random people. For instance Daily Challenge has you playing in three themed mini packs that change daily, by which you’ll need to beat other players to claim a star and Survival will need to going against other players for as long as possible.

I will easily notice Nintendo has attempted to put some thought into how to bring online to the game that we appreciate, but there’s still some weird parts that simply feel very Nintendo. For as much as online is apart from the whole experience, you still have to select to experience online even before you get into the game, after which even will need to go a step further to select whether to have fun with random people and friends, and it all feels a little disjointed and convoluted, and getting around to each area hanging around similarly feels a bit painful.

The online, much like a lot of the other game just seems like they came up with a tonne of ideas, which all work great individually, but together feel a little weird like a even a compilation package.

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