Nintendo Switch

DEMO REVIEW: 'Bravely Default II,'- A Mixed Gameplay Experience. (Switch) A Geek Community


Bravely Default II is really a turn-based JRPG authored by Nintendo and produced by Square Enix and Claytechworks Co. Ltd. Four intrepid adventures put down on the mission to recover four elemental gems which will restore the balance of the world. Many perils and dangers lie before them. It's gonna take a lot of try to conqueror the obstacles that lie ahead. A minimum of when the demo is any suggestion.

As the demo opens it tells me that the play experience I'm about to have is outside of the ultimate game. A kind of side adventure. It also tells me the challenge in this demo experience is a bit higher than the normal game. This is done that helped me to fully experience combat mechanics. Although it did certainly force me to utilize the different mechanics to beat the numerous enemies, additionally, it made me feel like farmville will probably be a grind fest that's 100% not for me. However the real question is, will the game end up like that, or was it just the demo? This is actually the conundrum I find myself in. To explain my mixed feelings, let's actually discuss the game.

After a brief cinematic that explains the overarching story of Bravely Default II to me, I find my party coming to just a little desert port. After a few quick chats, I uncover the town is slowly being flooded. Believing this to be the job from the water gem my team rushes into the wilderness to acquire the stone. Before I'm thrown into combat I'm given a brief tutorial of methods the mechanics of combat operate in Bravely Default II. As this is my first knowledge about the series I discovered the mechanics quite interesting. Typically, combat follows the flow of most turn-based RPGs. The big stand out exception is the bravely, and default commands.

Default works as a way to save up actions. It also puts characters around the defensive. Using the bravely command characters can spend extra action suggests do multiple attacks. This could allow a flurry of damage or huge amounts of healing to occur in one action. Characters may even spend action points they do not have, on and on into a sort of action point debt. Though for every point they go into debt, they will lose a turn.

This system gives combat a sense of explosiveness that is often without turn-based games. A player can gamble several turns in a single toss in about knocking an enemy out quickly. However, enemies also possess the ability to spend extra action points throughout their turns. Therefore the counter holds true too. A crushing defeat may come swiftly when the wrong characters get nailed early by a multi-attack action. This forced me to grind more than ever before. Otherwise, I would risk death to an unlucky combo.

After an hour or two of this grind, and a trip to the neighborhood item shop to trick out the party, I was finally sufficiently strong to go in the dungeon which was my objective. The battles during it were still challenging, but manageable. A minimum of until I reached the final boss. As the blows started getting exchanged I quickly realized I was in for an extended battle. With my favorite hits doing only a couple of hundred damage each, and the enemy's starting hit points being approximately 20,000, I settled set for a classic JRPG slug fest. That was a minimum of till, after several rounds of combat, he unleashed a unique attack that healed him completely back to full. So now, as i was strong enough to survive his attacks, I possibly could never kill him. I would need to do more level grinding to actually have the ability to beat him.

And here is my conundrum. Is this how Bravely Default II will structure its action? Drop me inside a city and make me grind random encounters until I'm able to face off against someone else in charge, or will there be more exploration towards the final game? Where I'll get the majority of the leveling carried out by a more fluid progression. Because if this is the way the game is really going to be setup, count me out. And I dearly hope this isn't the situation. Since i really enjoy the combat within this game. Addititionally there is an intricate job system that gives a lot of cool abilities to tinker with and mix. I simply which I knew how the over arching play experience would stack up using the final product.

While I had been left with uncertainty over its gameplay structure, the visual aspects of Bravely Default II tend to be easier to come to a conclusion on. They are undeniably cute. Projecting an identical warmth and cuteness as games like Dragon Quest, I found the visuals a goody to see. Monster is much more humorous than intimidating, and also the party members are adorable, no matter what job you place them in.

So Bravely Default II's demo leaves me within an odd place. It leaves me by having an ardent need to reach dig deeper into its superb combat mechanics, while giving me pause as to the way the actual story and greater game flow will have out. Having only reached play a superbly setup demo recently, it disappoints me that this one has left such mixed feelings for me. I will have to wait until further information comes out to see if my best hopes, or greatest fears, come true.

Bravely Default II is currently scheduled to be released on the Nintendo Switch in 2023.


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